I'm workin' on a game. I need a place to host images. For now, this is it.
They're likely in chronological order, and maybe I'll start explainin' 'em a little too.
Early UI
The weapons system is surprisingly flexible. I have a ton of capabilities, but most of the time I just test with a simple laser.
In this one a friend made a bit of a fireworks weapon.
A coworker, unfamilliar with the game engine specifically, put together a rather interesting situation.
Rudimentary tracking system. Allows for convenient if non-realistic operations like automatically facing toward a target then strafing in non-cardinal directions.
A demonstration of the shield UI. It's a little complicated by the fact that the player has two shields in this example.
A larget shield demo. Feedback was somewhat critical; it's slated to be reworked.
Eating a bit of my own dogfood, there's a mode you can toggle where if another ship kills you then you become that ship.
Messing around with a Platformer engine. So far these are the states supported. The full mapping is a little more intimidating.
Workin' on a map for it.